AI Insights · Timothy · July 2024
Top 5 Season Pass Games Performance on Unified Platform in Europe Q2 2024
In Q2 2024, Europe's top 5 season pass games saw varying trends in downloads, revenue, and active users, with notable performances from popular titles such as Brawl Stars and Royal Match.
In the second quarter of 2024, Europe's top season pass games on the unified platform experienced diverse trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, offers a comprehensive look at how these games performed.
Brawl Stars from Supercell saw substantial revenue fluctuations, peaking at around $11.4M in late April and generally maintaining figures between $6.3M and $9.8M for the rest of the quarter. Downloads varied, starting strong at approximately 1.3M in early April and dipping to around 809K in early June before rising again to just over 1M by the end of the quarter. Weekly active users fluctuated between 53.9M and 63.7M.
Squad Busters, also from Supercell, launched in late May and quickly gained traction. Revenue spiked to about $2.6M in early June but later settled between $1.3M and $1.5M. Downloads surged to over 6.2M in its first full week but eventually stabilized around 818K by the end of June. The game also saw a high of 5.1M weekly active users in late May, though this number decreased to around 1.6M by the end of the quarter.
Subway Surfers from Sybo Games ApS showed consistent performance with revenue hovering between $16.8K and $28.9K. Downloads varied, starting at about 751K in early April, dipping mid-quarter, and rising again to 707K by late June. Weekly active users showed a steady increase from approximately 13.1M to 16.3M over the quarter.
Royal Match by Dream Games maintained a strong revenue performance, peaking at around $5.7M in late June. Downloads saw a slight decline from 465K in early April to about 366K by the end of June. Weekly active users remained relatively stable, ranging from 10.4M to 11.1M throughout the quarter.
EA SPORTS FC™: UEFA EURO 2024™ from Electronic Arts experienced steady revenue growth, peaking at approximately $1.4M in early June. Downloads increased from 276K in early April to 493K by mid-June. Weekly active users saw significant growth, starting at 13.8M and reaching up to 19.7M by mid-June.
For more detailed insights and data, visit Sensor Tower.